![]() ![]() Stat_pri 15, 12, arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1 In the export_descr_units file, each unit has an entry that goes like this:ĭictionary Gondor_Archers Gondor ArchersĪttributes sea_faring, hide_forest, extreme_range, can_withdraw, cannot_skirmish, stakes, stakes, free_upkeep_unit, very_hardy pack files for the kingdoms campaign of your choice, go into the any kingdoms/data/ directory and find your export_descr_unit file and open it. The unpacker.bat files for each kingdoms can be found in:Īfter unpacking the. To extract them, simply use the Unpacker.bat files that is automatically installed with your game. pack files containing the EDU.txt file can be found in \Īny kingdoms/packs for the kingdoms campaigns. pack files using the extractor to see/view/edit these files. The key to changing the unit size is the export_descr_units.txt file. The "real" maximum is 253 units if you count the Captain that is assigned to your first unit. ![]() That is 250 soldiers a banner carrier and standard bearer. As far as I know of, the maximum unit size for a Medieval 2 unit is 252 men. What exactly did you change- what file? What files did you delete? You do not need to delete any files if you want to change unit sizes.įirst, you must know that the maximum unit size for Medieval 2 and its expansions are hardcoded- meaning you cannot change it. ![]()
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